While I've complained about Bioware's urge to make the player base level more quickly pretty much since the first double XP weekend was held, back in the day these enforced levelling boosts were never enough of a disruption to my way of life to seriously affect my play time. I do have to draw the line at the current event though. Don't get me wrong, I like the Command XP portion of it well enough, but 3.5 times regular XP gains? Considering how much levelling was already sped up in 4.0, that would mean that class quests currently give 21 times as much experience as they did at launch! Twenty-one times! If you're still trying to follow the intended flow of the story that's just madness. Even if the quests never go grey anymore due to level sync, it just feels crazy and wrong.
So I was pleasantly surprised that today's patch brought back the White Acute Module, a feature that I believe was first introduced for the first 12x XP levelling event and which cancels out any "enforced" XP boosts. It can be purchased from "Hathe'k", a jolly Gree vendor on the outer ring of the combat section of either fleet. It's bound to legacy so you can pass it around, but it also costs zero credits so you might as well pick up several while you can. Clicking it once puts an eight-hour buff on your character that cancels the event boost. You can reactivate it at any time by clicking the buff off again, but you can also re-use the module at any time since it has no cooldown. I picked up a couple and am looking forward to playing several of my alts again that I've carefully avoided during the past month.
It's funny how something as simple as this can feel like an exciting opportunity to get back into playing certain characters. Previously I hadn't played most of these alts in ages, but feeling like I "couldn't" because of the event suddenly really made me want to play them again.